v0.0.10


v0.0.10

Reworked the "More Bullets" upgrade

  • Chance for an additional bullet is 15/30% depending on the upgrade level.
  • The spread is now static and equal to 5° * the number of bullet offsets for each bullet sequentially. For example:
    • 1 bullet - flies straight
    • 2 bullets - the first has a rotation/offset of -5°, the second 5°. In other words, they fly diagonally
    • 3 bullets - the first -5°, the second 5°, the third -10°.

Reworked floating text

  • Now the text has "spread" and doesn't overlap, for example, if two bullets hit an enemy simultaneously.
  • f the text type is "Damage," its size depends on the damage dealt, but if the damage is less than 2 units, the text size will be minimal.

I won’t go into too much detail about technical aspects, but in short – I implemented a global scene for spawning text. Now I simply call it and say: "Create floating text at this location, with this value, and this type: Damage|Experience|Healing."

Fixed a bug with explosions

If you take the "Explosive Bullets" upgrade and stand close to two or more enemies, then shoot between them – the bullet would explode twice, even though it should only explode once

The issue was with a deferred call of exploded_count += 1 that caused this behavior. See: GitHub commit link.

Files

windows-0.0.10.zip 52 MB
Dec 03, 2024
web-0.0.10.zip 31 MB
Dec 03, 2024

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