v0.0.11


v0.0.11

UI Updated

  • Cow Sprite Change: The sprite of the cow's "buryonka" has been changed from white to brown.
  • Main Menu Enhancements: A splash screen has been added to the main menu, and the menus have been shifted to the right (yes, I should have mentioned that).
  • Arena Improvements: The arena has been updated with large and small rocks, fewer bushes, and a more pleasant minimalist tilemap.
  • Sound Feedback on Sliders: Adjusting the sound/music sliders now plays a sound effect.

Bullet Spread Refinement

In version 0.0.10, I mentioned that this was fixed - but not quite. Now everything works as intended. The logic is as follows:

  • 1 Bullet: Flies straight.
  • 2 Bullets: Fly diagonally, separated by 10°.
  • 3, 5, 2n + 1 Bullets: One bullet flies straight, and the rest fly diagonally with 5° between each bullet.
  • 4, 6, 2n Bullets: All bullets fly diagonally with 5° between each bullet.

Fixed Shooting-Running-Shooting Mechanic

Previously, it was possible to click → shoot =release the mouse → and immediately start running again. Now, after shooting, the character does not switch to running mode until the weapon has reloaded

Files

windows-0.0.11.zip 52 MB
Dec 21, 2024
web-0.0.11.zip 31 MB
Dec 21, 2024

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